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Just One More Fix

Join lifelong gamers James, Kurt, Lacey, Carrie, Lee and guests around the table as they geek out about RPGs, gaming and gamer culture. Topics include game reviews, inspiration, scenario design and other aspects of great gaming.
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Just One More Fix
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Now displaying: Category: Gaming
Feb 19, 2020

Zine Quest is in full swing this February and with it come loads of creative projects to support from small press and indie creators. We take a look at some of the projects that caught our eye.

Our Zine Quest project Three Sisters funded since the recording of this podcast. Thank you to all of our Patrons and Supporters for making this possible.

You can find  Three Sisters  here until February 25 at 11p eastern.

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Feb 10, 2020
Everyone likes to have the spotlight but sometimes success can be even better if you step out of the limelight for others to shine. We get into the weeds talking about actively giving other players and characters a chance to take center stage, both in game and at the table at a meta level.
Feb 6, 2020

We break down the tropes and pitfalls of the prison adventure. Then we GameStorm ideas to bring prison crawl to Bridewell Palace and Prison, featuring Elizabeth Creswell as our source to put the characters into motion.

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Jan 29, 2020

James and Lacey wander through several gaming topics that have come up at our table recently, analogies, Degenisis, TV & movies, a few micro reviews of some ashcan games and zines, and Zelda.

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Jan 22, 2020

The fighter has always seemed flat at our table. We reimagine the fighter class with an OSR and OD&D feel to bring changes to our own OSR hack.

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Jan 15, 2020

James and Lacey look back at our goals for 2019 and how we succeeded and failed. Then we look towards 2020 and our future projects at the table, podcast, zines, and patreon. Take a journey of reminiscing and thinking big for the next year.

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Dec 21, 2019
We are never inspired to run games 100% of the time and sometimes we just have an off game. If the worst game you run improves then all of the other games should follow. We talk about our storytelling evolution and techniques to raise the bar on your lower performing games.
Dec 13, 2019

Krampusnacht came and left us with some powerful inspiration. James and Lacey GameStorm bringing Krampus into the World of Darkness, Vampire, Werewolf, Orpheus, and Changeling the Lost. Come on a journey of inspiration and bring a new style of terror to your holiday games.

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Nov 29, 2019

Thanksgiving is here in the US, so we are going to geek out about some games and things that we have enjoyed over the last year.

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Nov 22, 2019

Playtesting the Three Sisters, we used an Mind's Eye Theater role to help run the game. Lacey ran the game at the table and James took the role of the antagonists in the story. We break down how the game went, ways that it helped the storyteller, and how we can bring this into other games.

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Nov 15, 2019

Running the Yellow King RPG at HillCon introduced us to That Dueced Peculiar Business. James and Lacey look at how it added new levels of subtle horror to our table, its strengths, and adding it to other games.

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Nov 8, 2019

After a few weeks off and some changes we return to wrap up Hillcon 2019. Lacey and James talk about attendance, games ran and played, our highlights, and inspiration gained from the games this year.

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Oct 23, 2019

We break down some of our favorite and least favorite treats in RPGs. We go beyond whats on the surface and look at the themes and tropes behind them.

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Sep 27, 2019

We put our heads together to flesh out our latest Zine 3 Sisters. It centers around a coven of witches sent to prolong the life of the Beast of Gevaudan. Twisting the normal werewolf story from hunting to casting suspicion on other villagers.

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Sep 20, 2019

Starting games in worlds unknown to the players can be difficult. Lacey and James talk about ways to deliver a worlds history, themes, and feel to players without getting lost in the weeds.

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Sep 13, 2019
We sat down with James Edward Raggi IV at GenCon 52 to talk about Lamentations of the Flame Princess, the Con, the past year and we dig into the essay at the end of Zak has nothing to do with this book.
Sep 6, 2019

Deep questions in this episode. Who is responsible for the story? Is it the Storyteller, players, both, or none and how does system effect who's responsible?

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Aug 21, 2019

We sit down with Hot Springs Island designers Jacob Hurst, Donnie Garcia, and Silent Titans artist Dirk Leichty. We geek out about tabletop games, printing and books, artwork, Google plus and more.

Silent Titans and Hot Springs Island can be found at Swordfish Islands.

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Aug 14, 2019

James and Lacey Wrap Up GenCon 52, our favorite moments and games from this year as well as a few busts for the this years con. We preview a few interviews we recorded this year as well as some reviews to come.

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Jul 19, 2019

Survival adventure has deep roots in literature and fantasy stories. We break down sources for inspiration, Jack London, Hatchet, Iceberg Hermit, The Kay. Key elements and themes for the genre and RPGs that incorporate them. We also hatch an idea for a new game and likely a new zine.

10 Candles Review & Actual Play 

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Jul 10, 2019

We talk about getting cosmic horror to the table, Chambers and Lovecraft origins, sources of inspiration, how cosmic horror differs from other horror styles, and how to bring it to the table with mechanics and theme.

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Jun 26, 2019

Revisiting a new idea to build games using troubleshooting decision trees as a model to build games. In this episode Lacey and James build a mystery for Trail of Cthulhu by combining a scene and clue list with a trouble tree. Bring your shogoths and elder gods as we put together a mystery for the players to solve.

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Jun 19, 2019
James and Lacey look at putting the characters in situations that they are underpowered to deal with. How to make it work, strengths of different styles of game and systems, at least that's what we were supposed to stay on topic with.
Jun 12, 2019
We give dungeon crawling a new look after Lacey's success running a 90s Mall Crawl adventure. Bringing the dungeon crawl ethos to new genres and applying what we have learned from years of dungeoneering to malls, space stations, cities, haunted houses, and more.
Jun 7, 2019

Lacey questions James about the decision to enter the RPG Zine arena. We talk about free open source software to use, layout, writing, and finding art. Find out our take on getting started making zines from a beginner perspective. 

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