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Just One More Fix

Join lifelong gamers James, Kurt, Lacey, Carrie, Lee and guests around the table as they geek out about RPGs, gaming and gamer culture. Topics include game reviews, inspiration, scenario design and other aspects of great gaming.
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Just One More Fix
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Now displaying: 2020
Nov 6, 2020

Lovecraft Country is a new series on HBO that draws inspiration from HP Lovecraft's mythos. We take a look at using the series as a source of inspiration for your Harlem Unbound and Trail of Cthulhu games. The series is full of developed characters with complex motivations and it grounds the series in time in a way that many others have not been able to.

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Oct 30, 2020

Lacey is finishing up I am Legend and lead us into a discussion about solo gaming in the survival horror genre. We talk about common tropes, motivations with some additional sources of inspirations, and how we would make it game-able. We break down the systems we would use as well as systems that would fall short.

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Oct 22, 2020

We take a look at games that we were super excited for and after getting them to the table, maybe didn't live up to our expectations or perform the way we thought they would. Then we talk about game that haven't made it to the table but should.

Thanks for sticking with us through our covid and treepocalypse!

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Sep 12, 2020

We all have books sitting on our shelves full of awesome and powerful items, but somehow we don't bring those items to the table enough. We started a game with the Octo Planetary Blade and a Deck of Many Things that inspired this episode and how we have a tendency to hold back on giving players access to some of the more powerful and legendary items.

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Sep 2, 2020

Back on the mics after a short break. We talk about our recent gaming exploits, a few new sources of inspiration, and a newly arrived and long awaited rpg arrival.

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Aug 19, 2020

This episode is one part gamestorm and one part disaster. We have talked about making an incident command rpg where the players would take the roles of the incident command when managing a disaster. This episode picks up as we were having a conversation about it and it grew into a larger discussion.

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Aug 7, 2020

Since GenCon was cancelled, we ended up moving our fall HillCon to have a chance to catch up on some gaming.  Lacey and James break down games we ran and played, as well as some of the surprises that came out of those games. 

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Jul 27, 2020

Tolkien loved arduous journeys and Jackson reinforced them with sweeping travel montages. The journey to adventures is just a quick navigation check without much of a consequence.  With travel being such a big part of most adventure stories why does it fall so flat at our tables. James and Lacey look at making these moments matter more for our games and to characters that seem purpose built for these situations but this piece is just left out.

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Jul 17, 2020

We have all played or ran games where everyone one died a gruesome death. So what can we do to make it satisfying for everyone at the table? Some games do it better than others and some adventures seem to be made to drive towards a TPK and then be replayed. We take a look at the differences in theme, expectation, and games to make everyone's demise a more enjoyable experience.

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Jul 10, 2020

Whether its two sided, questionnaire, spreadsheet, or artistic, every game has one. We break down some of the character sheets for the games that we play, our preferences, short comings, styles, and how they effect play at the table.

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Jul 1, 2020

We return to reviews with Ennie Nominated Mork Borg

Mork Borg is an OSR inspired dark metal rpg with some amazing new mechanics that it uses for defense, armour, and the world ending. It is the most metal game we have ever played and we love it. 

We break down some of the mechanics in more depth in episode 157 and 162.

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Jun 26, 2020

Improv or planning? James makes an argument that there is another method to putting games together that lies somewhere in between the two. Using the analogy of a dj or a jam band we explore a few games and try to make sense of finding the groove when we run games.

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Jun 18, 2020

We sit down with Kiel Chenier and talk about the completion of his largest and most recent project Weird on the Waves. We get into what makes Weird on the Waves more than just a dungeon on the ocean, inspiration, and how the scope of the project grew.

You can find Kiel and his work at
@KielChenier
Weird on the Waves
Breakfast with Birch & Bat

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Jun 13, 2020

Hillcon is approaching and James is going to run a King in Yellow inspired Cthulhu Live game. We talk about different sources of inspiration, props, and designing scenarios and game needs based on the number of players.

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Jun 3, 2020

With an eye towards Vampire the Masquerade James and Lacey look at hunting vampires and the resources that are available from different games. We debate the merits and flaws of mundane vs supernatural methods.

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May 28, 2020

Turns out the first submarine was built in 1620. James and Lacey lay out a terrible deep sea adventure in a sunken city. Complete with a fallen wizards tower, city districts, deep sea environments, and some terrible creatures drawn from reality and myth.

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May 20, 2020

We break down some of our favorite game mechanics and steal them to bring to other games to add more focus on story elements and add more player voice to the narrative.

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May 11, 2020

Time for another gaming round table. James and Lacey wax poetic on a variety of topics, like our recent gaming, rediculous adventure premices, a Depeche Mode RPG, No Rest for the Wicked and mundane adventures, Vampire the Masquerade for younger players, Three Sisters monster progress, and so much more.

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Apr 29, 2020
James & Lacey are back on the mic's and we break down how our online gaming has gone. Being brand new to online gaming we talk about the games we have running right now, capturing theme and feel for genre, and what we have learned in a short time with managing a virtual table.
 
Apr 22, 2020

This is the last episode we recorded before James left for New York City. We will be getting back on track with our normal release schedule.

Now that we are all stuck at home, maybe this is the time to introduce roommates, family, or partners to the world of RPGs. We take a look at several games, some that are designed to run as one GM one Player and others that don't exactly fit the one Player mold. 

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Mar 24, 2020

Resurrection is part of nearly every fantasy world, whether D&D, OSR, or any of the above. The economics and social impact of such a life altering power are never really addressed in a meaningful way.

James and Lacey break down changes to consider and ways to give resurrection new life and meaning at your table.

The puns are free of charge.

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Mar 11, 2020

We had a successful game of Mork Borg which lead to wondering how many statistics is enough to have a game that feels complete. D&D gave us the first six, Vampire took it to nine, and Apocalypse world made them feel more thematic. We get into the weeds of statistics and what they do and represent and try to find the sweet spot of what needs to be on your character sheet.

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Mar 4, 2020

After finishing our Three Sisters kickstarter, we thought we would sit down and geek out about games we are trying to get to the table in the near future. We talk about systems, genres, and settings that are sparking inspiration at the moment.

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Feb 26, 2020

This week we look at the GM building conflict between the characters at the table. Is it okay to move the world around the characters to manufacture moments that can create conflict between them. We break down a few examples from our table and our Night Witches Actual Play.

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Feb 19, 2020

Zine Quest is in full swing this February and with it come loads of creative projects to support from small press and indie creators. We take a look at some of the projects that caught our eye.

Our Zine Quest project Three Sisters funded since the recording of this podcast. Thank you to all of our Patrons and Supporters for making this possible.

You can find  Three Sisters  here until February 25 at 11p eastern.

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