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Just One More Fix

Join lifelong gamers James, Kurt, Lacey, Carrie, Lee and guests around the table as they geek out about RPGs, gaming and gamer culture. Topics include game reviews, inspiration, scenario design and other aspects of great gaming.
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Just One More Fix
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Now displaying: Page 1
Jul 10, 2020

Whether its two sided, questionnaire, spreadsheet, or artistic, every game has one. We break down some of the character sheets for the games that we play, our preferences, short comings, styles, and how they effect play at the table.

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Jul 1, 2020

We return to reviews with Ennie Nominated Mork Borg

Mork Borg is an OSR inspired dark metal rpg with some amazing new mechanics that it uses for defense, armour, and the world ending. It is the most metal game we have ever played and we love it. 

We break down some of the mechanics in more depth in episode 157 and 162.

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Jun 26, 2020

Improv or planning? James makes an argument that there is another method to putting games together that lies somewhere in between the two. Using the analogy of a dj or a jam band we explore a few games and try to make sense of finding the groove when we run games.

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Jun 18, 2020

We sit down with Kiel Chenier and talk about the completion of his largest and most recent project Weird on the Waves. We get into what makes Weird on the Waves more than just a dungeon on the ocean, inspiration, and how the scope of the project grew.

You can find Kiel and his work at
@KielChenier
Weird on the Waves
Breakfast with Birch & Bat

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Jun 13, 2020

Hillcon is approaching and James is going to run a King in Yellow inspired Cthulhu Live game. We talk about different sources of inspiration, props, and designing scenarios and game needs based on the number of players.

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Jun 3, 2020

With an eye towards Vampire the Masquerade James and Lacey look at hunting vampires and the resources that are available from different games. We debate the merits and flaws of mundane vs supernatural methods.

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May 28, 2020

Turns out the first submarine was built in 1620. James and Lacey lay out a terrible deep sea adventure in a sunken city. Complete with a fallen wizards tower, city districts, deep sea environments, and some terrible creatures drawn from reality and myth.

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May 20, 2020

We break down some of our favorite game mechanics and steal them to bring to other games to add more focus on story elements and add more player voice to the narrative.

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May 11, 2020

Time for another gaming round table. James and Lacey wax poetic on a variety of topics, like our recent gaming, rediculous adventure premices, a Depeche Mode RPG, No Rest for the Wicked and mundane adventures, Vampire the Masquerade for younger players, Three Sisters monster progress, and so much more.

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Apr 29, 2020
James & Lacey are back on the mic's and we break down how our online gaming has gone. Being brand new to online gaming we talk about the games we have running right now, capturing theme and feel for genre, and what we have learned in a short time with managing a virtual table.
 
Apr 22, 2020

This is the last episode we recorded before James left for New York City. We will be getting back on track with our normal release schedule.

Now that we are all stuck at home, maybe this is the time to introduce roommates, family, or partners to the world of RPGs. We take a look at several games, some that are designed to run as one GM one Player and others that don't exactly fit the one Player mold. 

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Mar 24, 2020

Resurrection is part of nearly every fantasy world, whether D&D, OSR, or any of the above. The economics and social impact of such a life altering power are never really addressed in a meaningful way.

James and Lacey break down changes to consider and ways to give resurrection new life and meaning at your table.

The puns are free of charge.

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Mar 11, 2020

We had a successful game of Mork Borg which lead to wondering how many statistics is enough to have a game that feels complete. D&D gave us the first six, Vampire took it to nine, and Apocalypse world made them feel more thematic. We get into the weeds of statistics and what they do and represent and try to find the sweet spot of what needs to be on your character sheet.

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Mar 4, 2020

After finishing our Three Sisters kickstarter, we thought we would sit down and geek out about games we are trying to get to the table in the near future. We talk about systems, genres, and settings that are sparking inspiration at the moment.

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Feb 26, 2020

This week we look at the GM building conflict between the characters at the table. Is it okay to move the world around the characters to manufacture moments that can create conflict between them. We break down a few examples from our table and our Night Witches Actual Play.

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Feb 19, 2020

Zine Quest is in full swing this February and with it come loads of creative projects to support from small press and indie creators. We take a look at some of the projects that caught our eye.

Our Zine Quest project Three Sisters funded since the recording of this podcast. Thank you to all of our Patrons and Supporters for making this possible.

You can find  Three Sisters  here until February 25 at 11p eastern.

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Feb 10, 2020
Everyone likes to have the spotlight but sometimes success can be even better if you step out of the limelight for others to shine. We get into the weeds talking about actively giving other players and characters a chance to take center stage, both in game and at the table at a meta level.
Feb 6, 2020

We break down the tropes and pitfalls of the prison adventure. Then we GameStorm ideas to bring prison crawl to Bridewell Palace and Prison, featuring Elizabeth Creswell as our source to put the characters into motion.

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Jan 29, 2020

James and Lacey wander through several gaming topics that have come up at our table recently, analogies, Degenisis, TV & movies, a few micro reviews of some ashcan games and zines, and Zelda.

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Jan 22, 2020

The fighter has always seemed flat at our table. We reimagine the fighter class with an OSR and OD&D feel to bring changes to our own OSR hack.

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Jan 15, 2020

James and Lacey look back at our goals for 2019 and how we succeeded and failed. Then we look towards 2020 and our future projects at the table, podcast, zines, and patreon. Take a journey of reminiscing and thinking big for the next year.

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Dec 21, 2019
We are never inspired to run games 100% of the time and sometimes we just have an off game. If the worst game you run improves then all of the other games should follow. We talk about our storytelling evolution and techniques to raise the bar on your lower performing games.
Dec 13, 2019

Krampusnacht came and left us with some powerful inspiration. James and Lacey GameStorm bringing Krampus into the World of Darkness, Vampire, Werewolf, Orpheus, and Changeling the Lost. Come on a journey of inspiration and bring a new style of terror to your holiday games.

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Nov 29, 2019

Thanksgiving is here in the US, so we are going to geek out about some games and things that we have enjoyed over the last year.

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Nov 22, 2019

Playtesting the Three Sisters, we used an Mind's Eye Theater role to help run the game. Lacey ran the game at the table and James took the role of the antagonists in the story. We break down how the game went, ways that it helped the storyteller, and how we can bring this into other games.

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